
The 3D version of Midtown Madness 3 Mobile, which we were able to play only via an emulator, looked quite impressive and it (on the emulator at least) ran at a good speed.

The control scheme we were using required us to push up on the joystick (or 2 on the keypad) to move forward, no matter which direction our vehicle was facing, and it's not yet clear whether the game will allow you to change the control settings so that you can push the joystick in the direction that you actually want to travel on the screen. We were able to crash into and more or less drive through all but the largest of inanimate objects in the city (the Arc de Triomphe, for example), and our antics would surely have caused enough injuries to keep the ambulance missions going indefinitely if the game worked that way. The 2D version, which is played from a top-down perspective, offer more arcade-style handling, and it wasn't long before we were sliding around corners and causing the patients in the back of our ambulance to complain.

Your objectives in all of the gameplay modes are essentially checkpoint-based, and the only difference is that in the paramedic and the delivery guy games your bright green checkpoints are replaced with injured patients and packages, respectively. Both games are set in Paris and will feature two career modes (allowing you to play as a paramedic or a delivery guy), checkpoint races, and blitz races (which are the same as checkpoint races, except that you can pass through the checkpoints in any order). In-Fusio plans to release a 2D version of the game for Java and Brew phones in mid-November, while the fully fledged 3D game for Smart phones is scheduled to arrive toward the end of that month or early in December.Īlthough the two versions of the game that we got to test-drive look very different, the gameplay is actually very similar. We recently had an opportunity to get hands-on with two very different mobile versions of the Xbox racing game Midtown Madness 3.
